If you've got C++ coding skills and are interested in getting involved in the development process, please visit the Dark Mod Forums and drop a note in the "I want to help" forum. "ĭarkRadiant is part of The Dark Mod project with the goal of providing the fan-mission community an easy-to-use editor. The standalone version, TDM 2.0, launched in Oct. The Dark Mod was originally released Oct. In it you play a hooded figure slinking through the shadows of a gothic steampunk city, hunting priceless valuables while avoiding the swords and arrows of those hired to stop you. I may cite: "The Dark Mod is a FREE, first-person stealth game inspired by the original Thief series by Looking Glass Studios. Q: What's that Dark Mod thingy you're talking about?Ī: See our website. Quake 4 Editing should be possible, but it's not tested towards that game. It's possible to use it for other Doom 3 modifications though, it's usually enough to specify the fs_game setting in the preferences. DarkRadiant has been specialised for the Doom 3 (idTech4) engine only. Q: Can DarkRadiant be used for Half-Life, Quake 3, or other games as well (apart from Doom 3)?Ī: No. There's a Compilation Guide for MacOS on the wiki. Q: And what about us Mac Gamers?Ī: DarkRadiant compiles in Mac OS and (while not fully tested on that platform) should prove usable. deb package thankfully maintained by the Debian Games group. DarkRadiant is developed with both platforms in mind and runs perfectly on Linux and Windows. Q: Can DarkRadiant be used on Linux too?Ī: Yes, of course. Frequently Asked Questions Q: Can DarkRadiant be used for The Dark Mod maps only?Ī: No, it can be used for general Doom 3 mapping as well.
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